I've been enjoying writing. I want to do more of it. I've got a bunch of ideas floating around, most of them are small, shapeless; a sentence or a concept. As a nice break from the long My GTD series I bring you a bunch of bite-sized thoughts.
What if there's no power?
Having to write My GTD made me look over my entire system in detail, and half way through the process it hit me:
What if by some terrible concuction of disasters, my laptop and phone break? or OmniFocus stops existing? or my task database dies?
No more reminders. No more project lists. No more next actions.
If I lost everything the world won't implode. I could recover, it would be painful but possible. However, depending on an aging MacBook Pro with an after-market battery feels uncomfortable. My entire life-support system is tied to something that might one day stop working or existing.
How the hell does one setup a paper GTD system? Can I carry on doing the stuff I want to do with my laptop exploded?
That's as far as my thoughts on the issue have gone. Haven't done anything about it, except for cringe every time I need to restart my laptop in the hope it'll take pity on me and not die.
Gaming and GTD
If you've read My GTD series-and I highly suggest you do-you'll know I consider gaming as an area of responsibility. I've been thinking about the connection between projects and contexts, and gaming. What can be done withing GTD to incorporate games?
In life, outcomes and steps are usually not obvious or clear. You wish you could know what the outcome will be and how to get there. If I quit now, will my next job be better? Will I be ok?
To contrast, in gaming the goals and steps are clear; They are, to some extent, predefined. But unlike your job or relationships, you don't want to know the steps because that's the fun.
You can't create a project with every next objective in the game. That's cheating and you're spoiling the story for yourself. Imagine having as a next action:
"Read the part where Lenny kills Curley's wife"
The contrast is interesting. We hate to jump ahead in stories about other people and yet we are dying to get a peek ahead at ours. Games like Bloodborne give you an amazing sense of wonder. An unassuming side door could lead to a huge new area. Discovery and exploration are not only encouraged, but are in fact the reward.
We are willing to tolerate the limited consequences to our actions in a video game, but rarely do we like gambling with our lives. Instead of viewing a deadly monster as a challenge to overcome for the discovery just beyond it, we fear the monster enough to stay behind the foggy wall outside the chamber.
I'm not sure where I'm going with this; it ended in a different place then I thought it would. Isn't writing fun?
I know this was short, maybe I'll revisit these ideas some time later. I'm gonna keep trying to incorporate gaming into my GTD system. If I have a breakthrough I'll let you know.
Have a good one. Until next time.